Comic 4 - Locate your exact position.

23rd Jun 2015, 10:15 PM
<<First Latest>>
Locate your exact position.
Average Rating: 0 (0 votes)

<<First <Previous Next> Latest>>

You can navigate through the comic using the arrow keys!

Author Notes:

23rd Jun 2015, 10:15 PM
>Look around, try to find a focus point and guess your surroundings even though you are limited to your cell.

Unfortunately, you have no idea about your current mission and its status. What happened? Have you been caught? Is this part of the mission? How much time passed anyway? That is the most crucial problem.

You decide to try and take things slowly. Take in your surroundings. And at the same time, count out your inventory.

You have your employee card, although it is broken. Your pack has been cut away, only the strap remains. This is irritating, almost as if Crester himself was taunting you. Which he probably was. The strap's too short to commit hara kiri with, and anyway, you don't want to do that. There are better things in life than giving up at difficulties. You turn out your pockets to find some strung, a few well-sized marbles, a broken phone and a note.

Wait. That wasn't there before.

You read it.
"follow the music rite" one line says
"2 o/up: 2+6+7 then+++++ x2" reads another.
"wary guide"
"floor 26 is curious"

Odd. Like the random scribblings of a madman, one that guided people to things. Maybe...

Your cell looks like a rather nice place to be in, if it wasn't for the static and company. There's a monitor (although propaganda would be the main program), some slits in the left wall, a bed, a camera, a locked chest of drawers with a hideous vase on top of it. The vase has a spherical object stuck in it.

On the right side of the wall, is a small bucket, and a cell door. Lovely. The pattern under the bars seem to be indentations of blocks, that seem to be missing a few blocks.

You currently stand on a carpet with the isometric pattern that was bamboozling you earlier.